![]() The VMT Browser will also let you create new blend materials (either WorldVertexTransition or Lightmapped_4wayblend materials). The materials will be assigned to a Slate View named "VMT Browser" and selected in the view. Instead of assigning the VMTs to objects, you can also send them directly into the Material editor by clicking the Open Material Editor button. Double-clicking a material name will also assign that material to the current scene selection.If multiple materials are selected, those materials will be merged as submaterials of a Multi/Sub-Object material that will then be assigned to the selection. In the case of a single VMT being selected, just that VMT will be assigned. When you click the Add Materials to Selection button, the currently selected material(s) will be assigned to the selected objects. The VMT Browser will let you assign one or more materials to objects. If multiple VMTs are selected, the preview will stay fixed on the top-most VMT in the current selection. If you select a single material, that material will be previewed in the preview area that will show the VMT along with list the shader used on that material. ![]() But it also allows you to assign the materials to objects directly inside 3ds Max. One is to simply preview materials in the game.
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